

This way, tagging can compliment DMs rather than compete with them (unlike KOF 2003, where tag-attacks cost the same as a standard DM). And the Skill Meter, a separate small bar situated above the standard power meter, used for the aforementioned Shifts and for supercancels, means that using these tag-shifts can work together with DMs, without having to trade-off DMs for tags. Additions like “Quick Shift” and “Saving Shift” make for much more dynamic matches, ones that give reasons to constantly tag characters in-and-out in order to extend combos or to save yourself from getting ruthlessly comboed. KOF XI maintains all that, but introduces a few more innovations that freshens up the tag-system and makes it much more versatile and useful than it was in KOF 2003. sometimes shortened as DM, or in the case of Leader DM, as LDM). As with the previous “NESTS Saga”, the Ash Saga appointed a new protagonist, Ash Crimson, along with a new systems: the tag-team system, and a new leader system, where 1 fighter of the 3-member team is appointed “leader” and has access to a more damaging Leader Desperation Move (Desperation Move is SNK terminology for Super Moves. King Of Fighters XI is the second game in the “Ash Saga” that started in KOF 2003 and ended with KOF XIII. That’s a damn shame, because KOF XI is one of the best games in the whole series. Coupled with the fact that there hasn’t been any other port of it, and that it’s an Atomiswave title, a hardware with shoddy emulation compared to the Neo Geo, means that KOF XI somewhat remained ignored after release.
NEOGEO BATTLE COLISEUM ORIGINAL SOUND TRAX PS2
The fact that the game was ported on PS2 in 2007 in the US and Europe, a year after itss Japanese release, and so late into the Playstation 2’s life, didn’t help either. It seems in between all of these games, KOF XI simply struggled for attention.

NEOGEO BATTLE COLISEUM ORIGINAL SOUND TRAX TV
The Maximum Impact games received bigger budgets and better marketing, with a TV commercial in the US for the first game and an anime web-series titled “KOF Another Day” to market the second.

SNK Playmore were banking on KOF Maximum Impact being a big success. In fact, for once it seemed that a mainline KOF was overshadowed by other projects within SNK Playmore. KOFs and Crossovers games with KOF characters around 2004/2005
